AI Insights · Timothy · July 2022
Top 5 Horror Games on Unified Platform in Mexico Q2 2022
Explore the performance of the top 5 horror games in Mexico for Q2 2022, including their weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top horror games in Mexico showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the trends for the top 5 horror games based on data from Sensor Tower.
Poppy Playtime Chapter 1 by Mob Entertainment, Inc saw a notable fluctuation in its weekly revenue, peaking at around $11K in late March and gradually decreasing to about $5.5K by the end of June. Weekly downloads showed a similar trend, with a high of 10.2K in early May, tapering off to 2.4K by the quarter's end. The game’s active users peaked at approximately 11.9K in early May, before dropping to around 6K by late June.
Identity V from NetEase Games experienced a peak in weekly revenue of about $9K in mid-April, with a noticeable dip to roughly $1.7K by mid-June. Weekly downloads reached their highest at 3.4K in late May, while active users fluctuated between 22K and 26K throughout the quarter, ending with a slight increase to nearly 26K by the end of June.
Five Nights at Freddy's 2, published by Clickteam, LLC, showed a declining trend in weekly revenue, starting at around $3.3K in late March and dropping to about $875 by the end of June. Weekly downloads also decreased from 1.6K in early April to just over 500 by late June. Active users consistently decreased from 12.3K in late March to about 7.8K by the end of the quarter.
Five Nights at Freddy's by Clickteam, LLC, saw its weekly revenue decline from about $2.5K in late March to around $856 by the end of June. Downloads also showed a downward trend, with numbers falling from 1.1K in early April to 586 by the end of June. The active user base dropped from 4.7K in late March to approximately 2.8K by the end of June.
Dead by Daylight Mobile from Behaviour Interactive Inc. exhibited steady weekly revenue, maintaining around $900 to $1K throughout the quarter. Downloads showed some fluctuation, peaking at 5.6K in mid-April and stabilizing around 5.3K by the end of June. The game’s active user base remained relatively stable, ranging between 15K and 17.7K during the quarter.
For more detailed insights and data, visit Sensor Tower.